Study: Violent Video Game Play Makes More Aggressive Kids

March 3, 2010 RSS Feed Print

AMES, Iowa -- Iowa State University Distinguished Professor of Psychology Craig Anderson has made much of his life's work studying how violent video game play affects youth behavior. And he says a new study he led, analyzing 130 research reports on more than 130,000 subjects worldwide, proves conclusively that exposure to violent video games makes more aggressive, less caring kids -- regardless of their age, sex or culture.

The study was published today in the March 2010 issue of the Psychological Bulletin, an American Psychological Association journal. It reports that exposure to violent video games is a causal risk factor for increased aggressive thoughts and behavior, and decreased empathy and prosocial behavior in youths.

"We can now say with utmost confidence that regardless of research method -- that is experimental, correlational, or longitudinal -- and regardless of the cultures tested in this study [East and West], you get the same effects," said Anderson, who is also director of Iowa State's Center for the Study of Violence. "And the effects are that exposure to violent video games increases the likelihood of aggressive behavior in both short-term and long-term contexts. Such exposure also increases aggressive thinking and aggressive affect, and decreases prosocial behavior."

The study was conducted by a team of eight researchers, including ISU psychology graduate students Edward Swing and Muniba Saleem; and Brad Bushman, a former Iowa State psychology professor who now is on the faculty at the University of Michigan. Also on the team were the top video game researchers from Japan - Akiko Shibuya from Keio University and Nobuko Ihori from Ochanomizu University - and Hannah Rothstein, a noted scholar on meta-analytic review from the City University of New York.

Meta-analytic procedure used in research

The team used meta-analytic procedures -- the statistical methods used to analyze and combine results from previous, related literature -- to test the effects of violent video game play on the behaviors, thoughts and feelings of the individuals, ranging from elementary school-aged children to college undergraduates.

The research also included new longitudinal data which provided further confirmation that playing violent video games is a causal risk factor for long-term harmful outcomes.

"These are not huge effects -- not on the order of joining a gang vs. not joining a gang," said Anderson. "But these effects are also not trivial in size. It is one risk factor for future aggression and other sort of negative outcomes. And it's a risk factor that's easy for an individual parent to deal with -- at least, easier than changing most other known risk factors for aggression and violence, such as poverty or one's genetic structure."

The analysis found that violent video game effects are significant in both Eastern and Western cultures, in males and females, and in all age groups. Although there are good theoretical reasons to expect the long-term harmful effects to be higher in younger, pre-teen youths, there was only weak evidence of such age effects.

Time to refocus the public policy debate

The researchers conclude that the study has important implications for public policy debates, including development and testing of potential intervention strategies designed to reduce the harmful effects of playing violent video games.

"From a public policy standpoint, it's time to get off the question of, 'Are there real and serious effects?' That's been answered and answered repeatedly," Anderson said. "It's now time to move on to a more constructive question like, 'How do we make it easier for parents -- within the limits of culture, society and law -- to provide a healthier childhood for their kids?'"

But Anderson knows it will take time for the creation and implementation of effective new policies. And until then, there is plenty parents can do to protect their kids at home.

"Just like your child's diet and the foods you have available for them to eat in the house, you should be able to control the content of the video games they have available to play in your home," he said. "And you should be able to explain to them why certain kinds of games are not allowed in the house -- conveying your own values. You should convey the message that one should always be looking for more constructive solutions to disagreements and conflict."

Anderson says the new study may be his last meta-analysis on violent video games because of its definitive findings. Largely because of his extensive work on violent video game effects, Anderson was chosen as one of the three 2010 American Psychological Association Distinguished Scientist Lecturers. He will give a lecture at October's New England Psychological Association (NEPA) meeting in Colchester, Vt.

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Well I'm gonna go on a psychopathic rampage killing hundreds of innocent people. I play video games so therefore my mind is a moral wastland and i have become maladjusted and desensitized to violence. See ya'll on the news.

John of HI 10:14PM November 06, 2011

I believe Rob is right on this one. I have learned a lot about Military History by playing a lot of these game. Thus pushing me to become a History Minor with a focus in Military History. I am also a Gun collector/Sportsman/NRA member. I could basically telly you anything you wanted to know about WWII weapons all because I played video games. The first time I was handed a firearm I was able to aim and hit my targets, but I learned this from playing games. I would also like to add that I am a competition shooter and I have a small arsenal. I also have a ton of First person shooter games as well. So,this study basically says that I should be a psycho killer, but I could never harm another human being. (Unless necessary)

Justin B of OH 9:39AM August 25, 2011

This study is greatly setup to fail. Can you tell me where the majority of kids you tested came from? What type of homes they come from? They either came from Upper, Middle or lower class families. The bottom line is the parents in all situations are most likely not as involved as are parents were with us as we were growing up. Video Games play little or no role in our children’s life. I can’t remember one case where Halo or Gears of war, was the cause of teen pregnancy. Many of today’s games such as Medal of Honor teach American History. The same American History that is being ripped out of our schools and being replaced. I have served in the U.S. Military for the Past ten years I have never seen a simulator that mimicked a video game except for vehicles and flight. We play SOCOM and Black Ops because we choose to do so. I feel for parents in today’s age. The Government and Society has set to many restrictions on parents. I am not afraid to say if your kid acts out of line do not be afraid to put a foot in his ass. Don’t blame Video games and Music.

Rob of OH 4:22PM August 24, 2011

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