Colleges Offering Video Game Courses

Posted: October 16, 2009

MARA ROSE WILLIAMS,
The Kansas City Star

KANSAS CITY, Mo.—Menacing, metallic and mega-gun brandishing, the cyber super soldier looms over Richard Fleming's desk.

Not exactly stereotypical for a professor's office at Johnson County Community College?

Well, as the "Gears of War" crowd might say: "Eat boot! Suck pavement! Get back into your hole!"

This professor under the "Halo 3" figure teaches video game development. So lock and load, zappers of Nazi zombies or the locust horde. All those hours wearing out your thumbs in front of "Halo" or "Gears" actually could mean a college degree and fast career path.

Before you drop your joystick, remember a degree in video-game design is math and science laden. Or it could involve serious art skills.

This year, 254 of the nation's colleges and universities in 37 states have such programs, up 27 percent over the year before.

At first, computer information science program leaders resisted bringing in video-game courses, recalled Jeff Huff, assistant professor of graphics at Missouri State at West Plains.

"They didn't see them as worthy," Huff said. "It was real easy to dismiss it by saying, 'They are video games, how important could it be?' "

According to the Entertainment Software Association, which monitors the game industry, video-game design is the fastest-growing industry in this country.

"A generation that has grown up playing video games is entering college," said Rich Taylor at the association. "Schools are responding to that."

Besides a favorite pastime, video games are developed for use in military training, education, Hollywood, and for virtual training in a variety of fields, including medicine and mechanics.

"In the last 12 years, software sales have quadrupled," Taylor said, taking video-game sales with it. Last year, games and game consoles reached $22 billion in sales.

At a time when students are graduating into a shrinking job market, this industry is flourishing, Taylor said.

More than 80,000 people are employed by the video-game industry, said Taylor. "It is indicative of schools realizing that video-game design is a viable industry."

Most of the schools with video-game programs are in New York, Texas, North Carolina and California, with the University of California-Irvine recently establishing a center for games and virtual worlds research. The Midwest has its offerings, too.

The Entertainment Software Association listed JCCC as the only school in Kansas with video-game design degrees.

JCCC began drafting its two-year associate's degree programs in game development and animation in 2006 because that's what students wanted. The school had four to six classes that dealt with game programming.

At the time, Fleming and a colleague, Jeff Byers, who teaches animation, were adjunct professors. Now they run the degree programs, which have three other instructors teaching 63 classes for the 64-credit-hour game-developing degree and 47 classes for the 66-credit-hour animation degree.

"It has been steadily growing," Fleming said. They added four sections this year.

Technology is moving so fast that every year instructors at the Overland Park community college update class curriculums.

"As soon as we open a new animation section, it fills up within 24 hours," said Kelly Gernhart, the school's assistant dean of computer science and information technology.

Those with a flair for art and design who can create colorful characters and scenarios won't need the same level of computer science, but it is technology driven.

Video development provides the framework of the game — makes it operate — but, Fleming said, "it's not too pretty to look at." Developers can make a plane fly, dive and shoot but they need an animator to design the plane.

Ben Mora of Olathe is in the second year of his video animation degree. Mora played a lot of video games in high school. Then he started drawing animations.

"I thought, I love animation and I love video games; why not put them together?" Mora said.

Video Game Programs

I have to say after teaching for several years at my trade school and working in the industry I have to say there is a big difference between playing video games and making them. When a student comes to my program I tell them, why do you want to be here and don't say because you like to play video games.

Saying I like to play video games is no different then me saying I like to listen and collect music. Just because I might think I know about how the music is made doesn't me that when I pick up an instrument I could play it well. Sure with practice I could get better, but that doesn't mean that I am good enough to be in an orchestra. I think saying if you like playing video games then make a career out if it is the worse sell pitch to give some one.

I've been in animation and my program director was honest with me. He told me that my field was one of the hardest to get in. He was right I had to move several times to maintain employment. I say it's time to be real and tell these kids that this field is the hardest to get in and you must have professional work now when you get out of school. I will have to say this is not the case for all school, the higher percentage of kids that get jobs in the field come from an art back ground.

I think it's time to be real with these kids and let them know that they will have to sacrifice time and sleep in order to even think about being in this field. I'm just glad I got in when I did, these guys have to push out some serious work that looks just as professional as what they see on TV.

Nicholas of CA @ Nov 02, 2009 18:11:23 PM

Video Game Design

Immediately after reading this article, I shared it with my girlfriend's 14 year old son. He loves playing video games and even reading about video games but he claims to hate reading. Everybody has to be able to find their own niche and this is clearly one niche.

Andrew Pass

http://www.pass-ed.com

Andrew Pass of MI @ Oct 17, 2009 17:34:32 PM

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