Video Games Don’t Cause Children to be Violent

Proposals like this are a solution in search of a problem

May 10, 2010 RSS Feed Print
  • Comment (84)

Michael D. Gallagher is the president and CEO of the Entertainment Software Association.

The Supreme Court recently decided to review a California law that would regulate the sale and rental of computer and video games to minors. We can all agree that parents are the best arbiters of determining what is right for their children. The issue at hand though is how best to support those parents. We believe that with parental controls, ratings awareness and retailer support, proposals like this are a solution in search of a problem. In addition, there are numerous legal reasons why 12 courts have already rejected proposals similar to this one, and we believe there are sound constitutional reasons why we hope the Supreme Court will concur.

A few facts to consider: The average video game player is 35 years old and has been playing for 12 years. Forty percent of gamers are women, and one out of every four gamers is over age 50. Video games are a mass medium form of entertainment that are enjoyed today in a majority of homes by players of all ages.

The myth that video games cause violent behavior is undermined by scientific research and common sense. According to FBI statistics, youth violence has declined in recent years as computer and video game popularity soared. We do not claim that the increased popularity of games caused the decline, but the evidence makes a mockery of the suggestion that video games cause violent behavior. Indeed, as the U.S. Ninth Circuit Court of Appeals declared: “The state has not produced substantial evidence that … violent video games cause psychological or neurological harm to minors.” 

In fact, addressing critics’ claims that games are somehow different than other forms of art, the Hon. Robin Cauthron of the United States District Court for the Western District of Oklahoma wrote in a permanent injunction against that state’s attempt to regulate the sale of games to minors that, “the presence of increased viewer control and interactivity does not remove these games from the release of the First Amendment protection.”

The industry also has an independent rating system, similar to the movie rating system, that informs and empowers parents. Watchdog groups and government agencies, like the Federal Trade Commission, praise it as a system that works. A 2009 study by the FTC found that 87 percent of parents were satisfied with the computer and video game ratings. Last year, the FTC said the computer and video game industry “outpaces” other entertainment industries in restricting marketing of mature-rated products to children, clearly and prominently displaying rating information and restricting children’s access to mature-rated products.

Retailers are supportive of the ratings system and are playing a critical role in keeping mature-themed video games out of the wrong hands. Virtually all major U.S. retailers are working to help parents keep control of the games children play by enforcing age restrictions.

Parental controls are also built into all current-generation game consoles, enabling parents to block video games they do not want their children to play. This ensures that parents’ standards are enforced, even when they are not at home.

As a medium, computer and video games are entitled to the same protections as the best of literature, music, movies, and art. In the end, Americans’ rights to speech and expression are sacred and inviolate—and millions across the political spectrum agree with us.

Read why violent video games should not be sold to kids without a parent or guardian, by Timothy F. Winter, president of the Parents Television Council.

Tags:
California,
children,
Supreme Court,
video games

Reader Comments Read all comments (84)

Add Your Thoughts
Your comment will be posted immediately, unless it is spam or contains profanity. For more information, please see our Comments FAQ.

People need to grow up. Violent video games do NOT cause violence in society. If it did, I'm pretty sure I'd be jumping on every turtle in sight.

Joe Carne 8:48AM March 18, 2013

yes

Nathaniel of VA 10:03AM March 15, 2013

This testimony is but a superficial lie. What it's really saying is that the parents and video game businesses have gotten better about keeping violent games out of children's hands. What it does not say, is what happens when you stick a very violent game in the hands of a seven-year-old. What this article should really be called is "Supervision Slows Video Game Violence Outlet to Young Kids."

ThinkAboutIt of NC 3:16PM February 20, 2013

advertisement

Latest Videos

Thomas Jefferson Street Blog

Republicans Can't Forget the Economy During Obama Scandals

Scandals provide good fodder for the GOP, but it can't forget about fixing unemployment.

Amidst Obama Scandals, Republicans Prepare a New Debt Ceiling Hostage

Republicans are preparing to take the debt ceiling hostage…again.

Benghazi, IRS and AP Scandals Reveal a Clueless President

The recent slew of scandals reveals an administration either incompetent or malicious.

The IRS Scandal Is About Budget Cuts, Not the Tea Party

Cutting the tax collection budget hurts everyone in the long-run.

Obama 'Going Bulworth' Wouldn't Give Him Power Over Republicans

Both Congress and presidents overestimate the power of the Oval Office.

Bureaucracy Keeps Adopted Children Stuck in International Limbo

The U.S. needs to do more to ease the international adoption process.

The Real Scandal Behind the Benghazi Emails and Attacks

The GOP focuses on talking points while ignoring dangerous security budget cuts.

House Republicans Waste Time With Obamacare Repeal Vote

Why is the House bothering to repeal Obamacare yet again?

advertisement