"New consoles come along and nobody exploits their full capabilities for the first two to three years," said Warren Spector, creative director at "Epic Mickey 2" developer Junction Point Studios. "It's only after you've had two or three projects that you fully understand what the hardware is capable of doing. We're going to be experimenting with it more."
Fils-Aime said he's already envisioning ways that developers will innovate with future games. He pointed to some of the console's features that aren't on display in the launch line-up, such as the ability to play with two GamePads at once or utilize the console's near-field communication technology to interact with other gadgets in the room.
"I think that developers and consumers are ready for new experiences," said Fils-Aime. "More than anything else, I think that's what is driving excitement for Wii U. They've experienced what this generation has to offer. They're ready for something new."
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