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Interactive Smithsonian Exhibit Engages Students in Math

March 13, 2012 RSS Feed Print
Students test their virtual snowboarding skills at MathAlive!

Students test their virtual snowboarding skills at MathAlive!

Within the space of a few minutes, kids can program a robot, design a skateboard, control a satellite, shred down a mountain on a snowboard, and, hopefully, learn a thing or two about the math behind it all.

It's part of Raytheon's MathAlive! exhibit at the Smithsonian Institution's International Gallery in Washington, D.C. Designed for middle-school students, the exhibit doesn't shy away from advanced concepts such as the physics of a skateboard ollie, iPad app programming, and the binary number system.

The games at MathAlive! are fun, but if students don't take the correct angle down the mountain on their snowboard, they'll fall; if the wheel placement on the skateboard they design is off, it won't work.

"We don't want to preach down to kids," says Susan Kirch, creative director of the exhibit. "The idea of the exhibit is to get them excited about math, and to understand that math doesn't live in a classroom or a textbook, it lives in everything they do and like doing. They need to realize it'll allow them to accomplish so many things and it's not really that scary."

The exhibit opened Saturday and will run through June 3 before hitting the road for stops in Phoenix, Huntsville, Ala., and eventually, 12 other cities.

Raytheon's science, technology, engineering, and math initiatives have tended to be interactive, fun, and targeted to a middle-school audience—an age when experts say students' interest in math begins to wane. Other STEM initiatives by the company include The Sum of All Thrills design-a-ride at Disney's Epcot, and MathCounts, a kind of "spelling bee" for math students with a game show feel.

A survey released by the company to coincide with the opening of the exhibit found that about half of middle-school students enjoy doing math outside the classroom, but many don't know its applications in the real world.

Nearly all students realized math was necessary to build a robot or a bridge, but fewer than half of students thought math would be helpful in designing a skateboard, creating clothing, or taking a professional photo.

"It's that middle-school sweet spot we're after. The whole idea is to capture their imaginations and entice them to want to know more," says Jon Kasle, vice president of corporate public relations at Raytheon. "If we don't get them there, we don't have much of a chance of them sticking with math throughout their education career."

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Excellent! As a parent I am really excited to see the connection between STEM education and virtual games. Gaming is such a big part of children's lives and I think combining educational elements to games is very beneficial. Actually, this summer I'm sending my kids to the National Flight Academy in Pensacola, Florida (www.nationalflightacademy.com), which teaches students STEM principles in an immersive environment using state of the art simulators and role play.

Ashley of FL 4:57PM March 13, 2012

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